Reload translation files for all mods. If no difficulty level is specified, command will simply print the current difficulty level to the console. Adds a "Farmer's Catalogue" to your inventory which looks like an axe and opens up a partially-implemented menu when used. Name is a fuzzy match. Upgrade levels are 0 (basic), 1 (copper), 2 (steel), 3 (gold), or 4 (iridium). Each has a range of 0-255. The given filename will have .txt appended to it. Stat IDs are case-sensitive (Technical note: they are the properties for the StardewValley.Stats class, but not all of them are actually tracked by the game.) Brings up a character customization menu with HSV sliders for dyeing your currently-equipped shirt. In the base game, normal difficulty is 0 and the harder difficulty corresponding to the "Skull Cavern Invasion" quest is 1. Adds a month of growth to all fruit trees in the current location, causing even newly-planted saplings to instantly mature. Copyright 2022 Robin Scott. Destroys all farm buildings. Note this is different from the more user-friendly version that can be accessed from the credits screen. Sets friendship of all animals who live (and are currently present) in the current location to the given amount. Character name is a fuzzy match, but location is exact. the collection pages). Sets all floors of your farmhouse to the specified texture. The following describes the upcoming Stardew Valley 1.6.0, and may change before release. Sets the dialogue for the specified character using the specified asset key. Furniture and placed items will not be automatically moved and may wind up out of bounds. Brings up the letter-reading window with the specified mail. It can include tokens such as @ for the farmer name and portrait commands; see Dialogue for format specifics. Filling all six pots with appropriate items will bring up a character customization menu with HSV sliders for dyeing both your currently-equipped shirt and pants. Seems to be essentially equivalent to ee. the heritage south harlem ocean view restaurants malibu tater tot casserole with bacon and cheese Resets current location which essentially simulates the player leaving and reentering. Starts the specified minigame or cutscene. Adds the specified value to the festival score. Teaches you the crafting recipes for Slime Incubator and Slime Egg-Press. This will stop you from passing out. Sets the machine at the specified coordinates to finish processing at the next clock update. Starts the specified minigame or cutscene. See the modder's resource spreadsheet (Sound Bank IDs tab) for a list of valid cue IDs. Parameters: Example: world_clear current debris will remove all debris (sticks, stones, and small plants). Adds undonated artifacts and minerals to your inventory until it is full. This will cause already-placed grass to spread but will not necessarily create grass in clear areas. This permanently changes the baseline; for example, if you set your max health to 500 and then drink Iridium Snake Milk, your max health will increase to 525. Sets the player's shirt choice to the specified ID. Grows all crops in the current location the specified number of days. Marks specifid event as seen by your farmer. Higher numbers can be used. Toggles your farmer's chosen pet preference between cat and dog. These are different than the stats used in getstat/setstat (Technical note: they are entries in StardewValley.Stats.stat_dictionary). #10. Gives your team the specified number of Golden Walnuts. See big craftables data for a list of base game IDs. If you have children, advances the age of the first child to the next stage. Example: debug speed 5 600 will give you a +5 speed buff which lasts for 7 minutes (10 game hours). If the second parameter is present (with any value), the "noletter" flag is set, which will add the mail to your mail received list without showing a "new mail" indicator. Starts the Darts minigame from the Pirate Cove. This was temporarily disabled in SMAPI 3.14.1, and will remain disabled by default on macOS and Windows since their filesystems are already case-insensitive. Furniture and placed items will not be automatically moved and may wind up out of bounds. Runs the DayUpdate for the current location the specified number of times. The last parameter will set the brightWhiteOnly flag to true if it is present and false if it is absent. The ID is case-sensitive, and any zeros in the given ID will be replaced with underscores. Must be done on the Farm; this would apply to animals that no longer have homes due to building destruction such as after using removebuildings. Syntax: bloom [S:brightWhiteOnly]. Grows all wild trees (such as Oak) in the current location to maturity. It can include tokens such as @ for the farmer name and portrait commands; see Dialogue for format specifics. Sets all floors of your farmhouse to the specified texture. See Data/Quests for a list of IDs. Name is a fuzzy match and also accepts farmer. Removes the current farm map and farmhouse from the game and creates a new farm of the specified type. If no difficulty level is specified, command will simply print the current difficulty level to the console. The season name is case-insensitive; valid names are spring, summer, fall, and winter. Sets farmer sprite to the given animation frame. For example, if you set immunity 10 while Genie Shoes (+6 immunity) are equipped, removing the shoes would set your immunity to 4 (10 - 6). Example: world_settime 1430 will set time to 2:30pm. If no parameters are given, the movie will default to. See Weapon data for a list of base game IDs. However it does count in terms of unlocking what Willy sells and enabling legendary fish to be hooked. When on, you will not take any damage. Warps the specified character directly to you; name is a fuzzy match. Sets all animals who live in the current location to day 1 of adulthood. [SMAPI] Loaded 23 mods: [SMAPI] AntiSocial NPCs 1.0.2 by Super Aardvark | Allows modders to create NPCs that the player can't befriend. The season name is case-insensitive; valid names are spring, summer, fall, and winter. [SMAPI] Content Patcher 1.25.0 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. Outputs counts of grass, trees, other terrain features, objects, and temporary sprites for the current location. Example: debug kms Dust0Spirit 499 will set the monster kill stats for Dust Sprites to 499 and output Drink Dust Spirit? Toggles end of day saving on or off. All traits in Set 8 of Teamfight Tactics (TFT), FIFA 23: How to complete Out of Position Oleksandr Zinchenko SBC Requirements and solutions, Forza Horizon 5 10th Year Anniversary Spring playlist How to solve Fame and Fortune Treasure Hunt, rewards, and more, Overdose screenshots reportedly leak as Hideo Kojima keeps teasing his new game on Twitter. Outputs (to the SMAPI console) the coordinates of any "shiny spots" suitable for panning on the current map. Adds a month of growth to all fruit trees in the current location, causing even newly-planted saplings to instantly mature. Valid IDs are listed below. Outputs (to the SMAPI console) the coordinates of any "shiny spots" suitable for panning on the current map. So for example, if you wanted to set the weather to fall, you'd type '/world_setseason fall'. You do not need to be married or have an upgraded house to use this command. Warps you to the specified level of the Volcano Dungeon. If a match cannot be found, a blank window will briefly display and an ArgumentOutOfRange error will be triggered. If the last expression returns a value, it'll be shown in the SMAPI console. Also sets your maximum health to 75 and gives you the Fighter profession. Does not change the weather icon on the HUD. Syntax: dye . Increases the upgrade level of your farmhouse/cabin to the next level (max 3). Removes all dropped items from the current location. Store arbitrary data and retrieve it later. The can sprite may not fully update until the inventory is closed and reopened. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). Removes (i.e. the rock's health will be reduced such that it only needs 1 more hit to break. (includes intellisense and full console output) Modding documentation; Then you can press 'Play' and it will launch SMAPI as Stardew Valley with the Steam Overlay due to the %command% part of it and because you specified it to launch the .exe in the first . Shifts inventory rows up, looping previous top row to bottom; similar to using Tab with default keyboard controls. Gives you the specified number of Qi Gems. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). See Data/ClothingInformation for a list of base game IDs. Adds another split-screen multiplayer instance for the specified player index or starts split-screen mode otherwise. A SMAPI mod is a compiled library (DLL) with an entry method that gets called by SMAPI, so let's set that up. Fills all empty spaces in your inventory with random Objects. Useful for event modding. Queues every letter defined in Data/mail for delivery tomorrow. Thread. Places the specified item on all open tiles in the current location. The monster name should be the same as the keys in Data/Monsters but with spaces replaced with zeros; it is case-sensitive. Name is a fuzzy match. Note that many objects spawned this way cannot be easily removed. All known commands are listed below. The coops created by this command will not have incubators. This is permanent and is affected by immunity buffs. All of them should be prefaced with debug like this: The example above returned output, but many commands don't. Example: debug craftingrecipe Ancient Seeds will give you the recipe to craft plantable ancient seeds from the artifact. See big craftables data for a list of base game IDs. Removes all furniture from the current location. The X and Y can be prefaced with s to flip the direction. Builds a new basic Coop at the specified coordinates. Removes nearly everything from the Farm map such as grass, trees, debris, paths, and placed objects (including working machines and filled chests.). "Console Commands" (which used to be called "Trainer Mod") is bundled with SMAPI, which is essential for modding. Syntax: killmonsterstat . The associated events for these two are also marked as seen. Example: debug item 74 would give you a Prismatic Shard. Creates a fish "bubble" spot in front of the player. Valid skill IDs are 0 (Farming), 1 (Fishing), 2 (Foraging), 3 (Mining), 4 (Combat), and 5 (Luck). Example: debug build Stone9Cabin would build a new Stone Cabin next to the player. Upgrade levels are 0 (basic), 1 (copper), 2 (steel), 3 (gold), or 4 (iridium). Known valid types include Bat, DinoMonster, DustSpirit, Fly, Ghost, GreenSlime, Grub, LavaCrab, Mummy, RockCrab, RockGolem, Serpent, ShadowBrute, ShadowShaman, Skeleton, and SquidKid. Breed can be 0, 1, or 2 and determines which texture to use. Example: debug kms Dust0Spirit 499 will set the monster kill stats for Dust Sprites to 499 and output Drink Dust Spirit? Additional "hits" may trigger during the game, and none of the fishing pole animations will play. Continue swinging, and youll eventually pass the areas boundary, allowing you to access areas you would typically be unable to reach. Marks the specified dialogue question as answered. Clears all records of which fish you have caught, resetting the collection. Adds all special items to your wallet, including Bear's Knowledge and Spring Onion Mastery. Tills all unoccupied diggable tiles on the farm. These are also available in the in-game chat for players using the Chat Commands mod. Adds the specified buff to the player. Required parameters are listed in angle brackets and optional parameters are listed in square brackets. This is essentially 24-hour time without a colon, although the stardew clock keeps running until 2600. Checks all other farmers and sets the first one found as dating the player. Silently removes specified quest from your journal. Additional styles may be possible through modding as the ID is appended to the map filename. This is an integer interpreted as the zoom percent. Furniture and placed items will not be automatically moved and may wind up out of bounds. On Linux: install MonoDevelop. Warps specified character to the given coordinates on the specified map. Sets the FishCaught stat to the specified amount. As rafting was not fully implemented, this doesn't do much. In the base game, valid values are 0 (no crib) or 1 (default crib). Sets the game mode to the specified value. You won't have to move any mods this way. Marks specified amount of specified resource item as collected. Write messages to the SMAPI console and log. If no ID is specified, this will randomly pick from any floor (ID 0-39) or wallpaper (ID 0-111). Any previously equipped boots and rings and all previous inventory items are lost. Because of this and the warning below, ebi is often the better choice.Warning: This will clear the eventsSeen list unless a third parameter is supplied. Valid types are 0 (Bamboo Pole; the default), 1 (Training Rod), 2 (Fiberglass Rod), or 3 (Iridium Rod). Step 1. SMAPI now recovers your save if a mod left null objects in the world, which would normally break the save file. Each has a range of 0-255. Turns on "frame-by-frame" mode which pauses the game and allows you to advance time/animations one frame at a time by hitting the G key. Marks every letter defined in Data/mail as already read. Accepts only object names; this is not a fuzzy match but is case-insensitive. Their locaions are also randomly chosen and the game will try 20 times to find a spot for each before giving up.

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stardew valley smapi console commands

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