Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. Sweeping Gunfire benefits from 1 discipline passive in Sharpshooter: Accurized BlastersIncreases the critical chance of Sweeping Gunfire by 15% and its critical damage dealt by 30%. This Energy regeneration is essential to you being able to do your rotation. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. I dont know why they decided it would make sense from a lore perspective for a Tech attack to apply a Ranged debuff. This ability will get different amounts of usage depending on which build youre using, though in general, you want to use it when you find yourself around 45-50% Energy. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. Gunslinger Meta Pvp Deathmatch SP: 340 2. Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. Since there isnt a new crafting tier yet, there arent any new tiers of augments yet either, so just like with Biochem items, youll be using stuff from 6.0. The third option is less consistent, it seems to be there as an extra balance lever for BioWare since some abilities that got locked away are more impactful than others. I will be updating all of my class guides as I become able to test them more thoroughly and as balance changes are released, though this will take time as I am just one person with many different class guides to maintain. As a defensive cooldown, its your cheese ability. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. If youre able to take Perfect Scheme, you get a nice bit of extra DR for 15 seconds that should help when you find yourself needing to activate Bag of Tricks. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. Here are the groupings: Using the Aimed Shot and Penetrating Rounds groupings on cooldown always take priority, and then you use the Charged Burst x2 grouping, and then youll have about a 1 GCD gap before Aimed Shot comes off cooldown. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. This is the only ability you should ever use when entering cover. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. You will lose a massive amount of DPS if you cant be in cover since your APM will be much lower because all of your casts will take much longer to complete. Sharpshooter Gunslingers pair best with Operative / Scoundrel DPS since both parties provide both of the DPS debuffs needed by the other and offer all necessary debuffs for any Tech DPS Combat Style (besides the non-essential AoE debuff). The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. The ability tree buffs that arent listed as Build Essentials can be changed as needed without compromising the integrity of the build, though I have included a full set of default choices that will be most consistently helpful in accomplishing what the build sets out to do. Tell them you have it available for them to ask for. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). This ability is both a defensive cooldown and movement ability. This can happen whenever you have 2 charges of Smugglers Luck, which will always be the case during your opener. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. The only difference is to always use Penetrating Rounds and its Trickshot on cooldown. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. Please have the game open while reading through the next few sections. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. Smugglers Luck is used before everything else because the buff lasts for 20 seconds and only affects the very next use of Aimed Shot, so the earlier to activate Smugglers Luck, the earlier it will become available again, just be sure to not pop it so early that it falls off before you get to actually use Aimed Shot. These choices are almost always the same for all disciplines. There are very few disciplines that match Sharpshooters level DPS debuff independence. This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. We respect your privacy. Instead, there is a new system called the Ability Tree. Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". Since this build uses Relentless Shots, the gap in your rotation is completely eliminated. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. Make sure you place all of these abilities on your bar in an order that makes sense to you. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. It would be kind of neat if they put more effort into having this work though since Gunslingers arent the only class that have something like this. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. Which ability do I use right now that will provide me the most DPS? This is the rotation you use at the very beginning of the fight and for burst DPS checks. It still significantly reduces the effectiveness of their DCD, but not all the way. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. Outward Wiki. Gunslinger - 3v3 Deathmatch Build. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. If you have super fast APM, you can activate one of them immediately after the cast finishes on Aimed Shot during the travel time of the blaster bolt and it will still apply the damage boost. In case you needed another reason to want to use Penetrating Rounds on cooldown, it also applies the strongest of the DPS debuffs in the game, the armor debuff. There should be no need to save Cool Head for emergencies in case you mess up your rotation. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. If a tank is telling you to stop DPS or hold off for a few seconds because they cant keep aggro, dont listen to them, theyre the one that doesnt know the proper way to keep aggro. What more could you need? Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. What happens if I dont have time to finish a cast before moving? Its still the Sharpshooters strongest singular hit by a huge margin, especially when Smugglers Luck is available. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. It is a raid buff. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. Great if your enemy somehow survives your barrage of bullets, or if you just need to save on mana. Mittens of Death is a Character Build in Outward, created by AquaBBQ. This allows it to be slotted into any group composition without causing problems. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. Check out the SWTOR Damage Types and Damage Mitigation guide. This page serves as a resource for players to share builds with other members of the community. Gunslingers are basically like snipers, so dexterity and agility are the way to go. Thanks to the Stay Low passive that makes it so you get Hunker Down for 3 seconds after using Hightail It, you always get the Heads Up speed boost after using your roll as well. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. One final thing to note, you do not need bullets for this setup. I get the impression that this build was developed with raiding in mind, though Im not sure it will be the best option for too many fights. This gives you an extra GCD on your Adrenal which can help in tight checks. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. Build Essentials: Hotshot Flourish Burst Energy Barrels Ballistic Dampers Bombing Run Locked and Loaded Legendary Improved Targeting Legendary. I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights. The act of teleporting with Hideout breaks your channel after teleporting, even if youre still in range while Phase Walk does not break your channels (provided youre still in range). (Ranged/Energy/Direct/Single-Target/Instant)Depending on your ability tree build, you may need to use this ability during the gap in your rotation sometimes when Cool Head is unavailable in order to keep your Energy at a safe level. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. Smoking BarrelsTrickshot reduces the Energy cost of your next 2 Charged Bursts by 5. If you want to see it in action, just try to do your rotation on enemies out of cover. Build Essentials: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item. These benefits include; High DPS as you can focus your damage on specific targets and take them out with ease. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. Sharpshooter permanently lost access to 3 abilities: Some abilities and effects have been renamed since different Origin Stories now have access to the Combat Style. Outward offers four factions to join, one of which you must join to complete the story. This proc also helps to reinforce that Trickshot is only supposed to be used once per every 2 Charged Bursts. Hideouts cooldown is twice as long as Phase Walks. This means your average AoE RDT is only 20% compared to most other disciplines which have 100% uptime on 30% AoE RDT. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. Tripod 3. If you want me to try other builds don't be shy to comment or dm me. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. You should practice on the dummy if youre not able to consistently execute the rotation correctly. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. Character Builds. Its not the end of the world to use this ability for movement though since there isnt a lot of damage you can do when out of cover anyway, so sometimes you just have to give up the GCD. I want to give special thanks to everyone who is or has ever been a member of Time Turners. Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. Definitely still try to use it and be as preemptive as possible, but this ability really only works when you can predict when and where AoE will be needed well in advance, so this ability is better suited to fights with constant adds. The only reason I can see is that its a debuff that gets used by all 3 specs. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? The existence of the gap helps to cover for a lot of things that occur in an actual raiding environment, but not on a dummy, like needing to spend a GCD to roll, activate Diversion, hard stun, etc., so you might end up performing better in a lot of fights, particularly ones with a lot of mechanics, by using this build instead of the Sustained DPS build. Aimed Shot has 1 proc associated with it that is relevant to your rotation. This is your interrupt. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. You can check at the top of the guide to see if the guide has been updated for the most recent patch. Since damage intake management is primarily a tank and healer job, this ability is primarily to make their lives easier.

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