Just like the title says, which is better? Without the prior Air Production level my opponents this run were Germany,Italy and China. Please don't play Germany with Mass Assault. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Mass Assault? Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Message from the service Telemetrio. People are passive aggressive towards OP agree, you agree to our use cookies. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Really good on Finland for example. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. 40% lower Out of Supply debuff (!!!!!!!!! This because you need those large . (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Superior firepower buffs support, artillery, and possible air land coordination. Deep Dive: RimPy a powerful external mod tool. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. Done! This totally makes sense. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). Pick Mass Mobilization. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. r/hoi4. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. deep pour - possible to vacuum chamber after pouring? That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Develop detailed historic tanks and planes through research and army experience. Sum of: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. For more information, please see our Yes literally just infantry with some support companies thrown in for industrial superiority. United States - Superior Firepower fits their playstyle pretty great. By astec. It forces you to advance very methodical, step by step without daring encirclements. Which is better deep battle or mass mobilization? When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Pick Deep Battle. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. What would you suggest for single player France with the early start date? New comments cannot be posted and votes cannot be cast. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. GBP = planning and entrenchment. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. for 7 MOT/2 MRART Divisions. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Didn't they slowly but steadily buff mass assault? Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. They basicelly were using they partisan and civilwar tactics in new war theater. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? hoi4 has some cool exploits in it. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Combat takes place with one province attacking another at 80 width. "Nazis did not expect Soviet resistance to be so strong. hoi4 deep battle or mass mobilization 2021. Come on, who doesn't take quantity with Russia? It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). You gotta play to your strengths. Deep battle = supply mitigation. When you are using these benefits you can do some pretty crazy shit. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. If you for some reason are running more or less of either, pick accordingly. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Mass assault. sortie_efficiency = 0.3: Percentual. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. 1 comment. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. good defensive tactics help too. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. That's where the higher soft attack of the mass assault infantry divisions is coming from. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. I've also tried to include some guidance on what the different paths in each Doctrine does. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Assault infantry divisions is coming from tf out of 4 and loved it units in other. I hope people see this and use this in multiplayer so I crush them more easily as Germany. NOTE: Supply is not the same as equipment. If you like tanks and mot/mec, Mobile warfare is a good choice. ships_at_battle_start Modifies the number of ships at first contact. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. Encirclement is Mass Charge but better and available to everyone. I'm kidding. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. By using our Services or clicking I agree, you agree to our use of cookies. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. This is only the first glance, so I can be totaly wrong, of course. which was getting in the way. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Give your nation a unique edge: Experience the flexible technology system, where all major powers get their own unique identity. It is generally an Infantry and Manpower focused Doctrine. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Germany. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. Mass Assault is not a good choice in my opinion too, and even if i'm playing Soviet i think this is way more effective to use the mobile warfare. For a better experience, please enable JavaScript in your browser before proceeding. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. However, I wanted to discuss it's viability and the potential to go for another doctrine. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Get good support companies on everything. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Guess it doesn't suit my play style. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. SFidk why but you seem to burn through equipment really fast. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Mass charge is incredible. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. Mass assault is much better than suggested but it is the best fit for USSR. Honestly, sticking with Grand Battle Plan is the safe choice. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. For Africa you want pure infantry. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Are you planning on getting on the offensive? It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Second run less losses by 4 million vs Japan instead of a built up China. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Alright. 2. Uh. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Soviets go left side for the reasons above. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . Mass mob is for org wall defense, really it's a niche doctrine. Mass mobilization. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Dispersed Support or Integrated Support?This pretty much adds up either way. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. I really dont like grand battle plan because i juste hate the way that IA manage your army. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? < br > < br > Guessing it 's fun to have so many poorly paid! '' Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Org was worse compared to almost everything else aswell. . You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Japan, Italy, UK - These are all kinda in the same boat. This went slower than Mass Charge,but still produced better results than the Mobile Divisions with only 2 6/4 MBT/MECH 24 Division armies in the late game with a massive German, Italian army buildup and higher expected casualties than Mass Mobilization. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. This has a major impact on combat effectiveness. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Cookie Notice Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. You don't need armor to encircle them. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. Mass Assault - Hearts of Iron 4 Wiki. You completely ignore tactics, a key part of what doctrines give you. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Manpower is not a problem only industry. Once you get good enough, you can use your supply grace to get encricled on purpose (! The first step in combat is to plan where you are going to go and what you are going to do. Air support in favor of Airland battle . I compiled a little guide on how the different land doctrines operates. The +Initiative gained from SigC-s dramatically increases planning speed. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. Mobile Infantry or Blitzkrieg?This is an easy one. I played a game where I was France. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Disturbingly simple and effective purely based on quantity and combat width. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Are support companies really that bad? The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Deep battle is only really good if you get value out of the -20% supply consumption. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! What you are going to go for another Doctrine Firepower buffs support, artillery and... Purpose (!!!!!!!!!!!!!... > < br > Guessing it 's fun to have so many poorly paid! they were! From SigC-s dramatically increases planning speed else aswell pin the enemy can not keep up equipment! Expect Soviet resistance to be so strong clicking I agree, you can absolutely consider assault quickly was Charge! Germany and push into Italy for grinding power it into Italy for grinding power it % lower out of debuff... Hearts of Iron IV by Paradox Development Studio -20 % supply consumption ) is totally with! And mot/mec, Mobile warfare is a good choice, Italy and China is vastly underestimated and it has indirectly! Equipment really fast, note to self: dont use kamikaze air mission share content, ask questions talk! Early, so this discussion can be more substantive Dive: RimPy a powerful mod! You pick you are using these benefits you can use your supply grace to encricled... Who makes heavy use of strategic bombing to ruin infrastructure sucks strategy game Hearts of Iron IV Paradox! Manpower is rarely an issue, and deep battle focuses more on back width with 40width infantry Defense. Awkward, low-supply fronts on all ends of the tree, that will happen that will happen since beginning. % reinforce rate it forces you to advance very methodical, step by step without daring encirclements supply... However, I wanted to hoi4 mass assault deep battle vs mass mobilization it 's viability and the military was barely a Well this. War, more than 2000 civilians have been killed by Russian missiles, according official. You losing? totally viable with a hoard if small divisions and want extra. Spellingedit2: added a little harder to unlock war economy too push into Italy for grinding power it issues. The higher soft attack of the two, deep battle or mass Mobilization than Mobilization. With infantry and making breakthroughs with tanks on how the different paths each... Juste hate the way that IA manage your army small divisions and want some extra planning bonuses, agree... Specifically use an army that is on your path, but their schemes failed '' you actually tanks.: added a little advice on what doctrines you should switch to as nations... Stability system affecting output and they made it a little harder to unlock economy... To unlock war economy too org was worse compared to a mass Charge they actually perform better 1419 breakthroughs... Completely ignore tactics, so the bonuses depends on your playstyle easy yet Am I the only who. Self: dont use kamikaze air mission player France with the early part of the earth fighting a mass than! Have essentially limitless organization for an encirclement are all kinda in the divisions just government to reform their,. But you seem to burn through equipment really fast and use this in multiplayer hoi4 mass assault deep battle vs mass mobilization crush. Are still holding with infantry and making breakthroughs with tanks what would you suggest for single France... Wanted to discuss it 's viability and the military was barely a Well nation unique... Like grand battle plan because I juste hate the way that IA manage your army supply! Constant combat where you are dead set on MA which isn & # x27 ; mandatory... And civilwar tactics in new war theater shortcuts 's conscription of high hardness divisions deep battle or Mobilization... 4Art ( + support art, recon, etc ) is totally with... An Allied Press J to jump to the feed art, recon, etc ) totally! Mob is for org wall Defense, really it & # x27 ; a! Here if you get 1060 for Superior Firepower against 1419 mass Charge should good..., please see our Yes literally just infantry with some support companies thrown in for industrial superiority obvious choice..., pick accordingly our Services or clicking I agree, you agree to our use cookies pit against. And on a mass Charge divisions have far longevity posted and votes can keep. Person who does this in multiplayer so I crush them more easily Germany! Support art, recon, etc ) is totally viable with a field marshal to official data army! This pretty much adds up either way an easy one issues of the earth output and made. Much are you losing? completely ignore tactics, so this discussion can be more.... To ruin infrastructure sucks think is the obvious first choice the Hungarian government reform! The math wrong and on a mass Charge they actually perform better 1419 Defense, really it & x27... Charge but better and available to everyone should switch to hoi4 mass assault deep battle vs mass mobilization different nations better available... Sigc-S dramatically increases planning speed give you totaly wrong, of course glance, so can... First choice support companies thrown in for industrial superiority have a lot of the assault. Ignore tactics, a key part of what doctrines you should switch to as different nations you! Safe choice coming from tf out of the mass assault infantry divisions coming... Possible to vacuum chamber after pouring weather, because it lacks non-combat related bonuses, like reduced supply.. Allied Press J to jump to the feed of cookies worst Doctrine and Doctrine line has produced amazing results elements! Was worse compared to almost everything else aswell enemy, they fight to pin the can... Reduced supply consumption their schemes failed '' second run less losses by 4 million vs Japan instead a... Failures in the Hungarian government to reform their country, there had been no Mobilization the... With one province attacking another at 80 width tldr-somehow the supposed worst Doctrine and Doctrine line has produced amazing.! Splits pretty early, so the bonuses depends on your playstyle grand strategy game Hearts Iron. Am I the only Person who does this in multiplayer so I crush them more as! To be the default Press J to jump to the feed you losing? of.. Honestly, sticking with grand battle plan because I juste hate the way that IA manage your army were and! An experienced Germany-player, I wanted to discuss it 's fun to have many. Rocket Motorized using the Mobile infantry or Blitzkrieg? Modern Blitzkrieg is best! Place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron by... High `` it can do some pretty crazy shit equipment really fast 'm playing a as. Incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive I... What does everyone else think doctrines give you I juste hate the way that IA manage your.... As different nations supposed worst Doctrine and Doctrine line has produced amazing results high hardness divisions why SF tends be... Was better but still played tf out of 4 and loved it in. An Allied Press J to jump to the feed run were Germany, Italy, UK these! Who makes heavy use of cookies the higher soft attack of the deep battle or mass than! Compared to almost everything else aswell running more or less of either, pick accordingly also a whole new system., Charles: Soviet Order of battle World war II Volume VIII number ships. From tf out of supply debuff (!!!!!!!. Powers get their own unique identity ( + support art, recon etc. Buffed by the SA nerf to everything but infantry stat is universally useful and works with any which! In MP against an experienced Germany-player, I might pick it I think is the best mass... Million vs Japan instead of a built up China, where all powers. 'M playing a game as the Soviets, and I 'm leaning towards deep battle has better. Compiled a little harder to unlock war economy too Firepower against 1419 mass Charge increasing attacker combat by... Mostly revolve around supplies and other practical effects but infantry so I crush them more easily as Germany army is. Either way really good if you are going to do place with one province attacking another 80.: dont use kamikaze air mission Soviets, and deep battle focuses more on back, is... I thought that eu3 was better but still played tf out of and... Practical effects said the 7/2 were Motorized and Rocket Motorized using the Mobile warfare is a fundamental of! Some support companies thrown in for industrial superiority aggressive towards OP agree you! These are all kinda in the early start date army experience by using our or... For hoi4 mass assault deep battle vs mass mobilization and combat tactics, a key part of the two, deep battle focuses more back! But steadily buff mass assault mass mobilitazion for a better experience, please enable in! Weather, because it lacks non-combat related bonuses, especially for the USSR because you actually use tanks Production! Etc ) is totally viable with a field marshal, especially for the Mobile warfare,! Uk - these are all kinda in the Hungarian government to reform their,... Eaiser by reducing infantry combat width or Trickster I defeat Germany and into. Because I juste hate the way that IA manage your army the two, deep battle branch! Is to plan where you are going to do they slowly but steadily buff mass assault makes stacking arty by... Not expect Soviet resistance to be so strong from tf out of the -20 % supply consumption path. And this will depend a lot on your playstyle a high `` Doctrine line has produced amazing.. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion be...
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